Flak weapons use area targeting, making them less accurate at hitting the targeted room (especially a small room). This build would allow me to jump into combat, use the burst lasers to take out the shield system followed by a X of pike beams on the major systems. Also, I find the secondary effects of the Heavy better. Doubling up on beams has always worked well for me. When I first started playing FTL (so many years ago), I focused on achieving victory largely through hull damage/ship destruction, rather than crew kills, and I swiftly developed a loose mental ranking for beam weapons. Do note that. Glaive beam. I feel like the Pike's line of fire is so long I end up wasting a lot of it. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. Charge Ion. Still a useful weapon. It was a dumb micro mistake on my part. Pike Beam Whatever it can do, other beams do better. Five shots and barely self stacking ion isn't where I want to be, but it was good enough to get the job done on hard with the hull laser aiming at system less rooms for the flagship. View Mobile SiteSo some weapons loadouts need hacking to work. "An unexplained technology creates this nearly impenetrable shield. Ion weapons work surprisingly badly unless you have either Charge Ion or Ion Blast II (the rest can't autofire shields down). Hull Beams do not pierce shields. The fires quickly get out of control. - Anti Bio Beam The anti bio meme is a weapon that is only useful in about 10% of situations, and even then it is poor. You can do a possible 2 damage to each room the beam hits with both beams while it has 1 shield up. Hull Beam: Beam: A: Similar damage to Halberd but only for systemless rooms which lowers effectiveness against some enemy types: Pike Beam: Beam: A: A staple beam weapon option with huge length to hit many rooms: Small Bomb: Bomb: A: Your basic common and reliable bomb option that is effective against all enemy types:. Pegasus missle costs 45 (I sell the breach for 35) shoots 2 missles for 2 gamage each 20 second recharge low breach and fire costs 3 energy The breach missle is the one I currently hold It shoots 1 missle for. We make choices like this everyday, they are part of us. The Pike Beam would get knocked offline several times throughout the flagship battle, and that would limit my damage output significantly. . Category:Out of Fuel Events. This cruiser has two Ion Blasts and a Pike Beam, with the two ion weapons together firing fast enough to create an ion cascade. Shorter recharge, and the beam is still just the right size to hit three rooms of an Auto-Assault ship. These collisions can be accidental or planned (example). Burst Laser (I) In every 11 seconds it gives 2 shots for power of 2. SHIT TIER: All bombs except Fire, all beams except Glaive and Pike, all ion weaponry, Basic Laser, Heavy Laser I, Hull Laser I. It doesn't have to go inside by much, so you can often squeeze an extra room in if you are careful. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. Measured charge times for Pike Beam with 0,1,2 and 3 automated re-loaders were, respectively, 14. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. Using the Glaive Beam necessitates half of your weapons systems' max power, leaving you a measly 4 power to jury-rig a way to consistently drop your opponents' shields. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. But then, one jump away from the flagship in sector 8, I defeated a rebel ship and found a third pike beam! Since I already had my defenses maxed out, and full hacking to take out shields, I said "What the heck" and upgraded my weapons to use three pike beams and the chain laser. Plus going into the Flagship fight I thought. Concentrate fire on. For extended and detailed information on fires, their spreading and extinguishing, see fires data (see also fires data 2). On phase 2, same deal, but now it's definitely a hard cap of four empty rooms for the hull beam. They generally did the same damage but hull beam often did 1 more. R. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. #footer_privacy_policy | #footer. Hull BEam. 3 power weapon. I debated about it for a long time, but spreading out 5 damage across multiple rooms never seemed as good to me as doing 4 damage to the room of my choosing. Ion Bomb Only takes 1 power for 4 ion damage, but. You can run into an enemy ship with a Bust Laser 3, Hull laser 2 and a Pike Beam while you would have to pick only 2 of those weapons to use. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. Its benefits come in that it's a 3 power, 1 slot option that will reliably strip shields and let most other weapons in the game hit freely, and that it has good sync timing with weapons like halberd/pike beams and other slot-limited options like heavy laser 2. Beam drone I also needs a longer beam duration so that it is more likely to hit two rooms once in awhile. Search within r/ftlgame. We make choices like this everyday, they are part of us. Burst Laser III High power requirements and long cooldown keep it out of the higher tiers. The difference between the Heavy and the Hull's recharge time can be the difference between the enemy's Pike beams or other similar weapons getting to fire. Hull Beam isn't terrible. Pike's slightly longer and the beam striking time is faster. © Valve Corporation. They hit the first room. Even hitting Shields with lasers/Combat Drones/whatever. Attack the Lanius. Honestly, I prefer the Hull Beam more than the Pike Beam. " I present to you: First jump sector 1, enemy/asteroid disabled weapons. . Pike Beam Whatever it can do, other beams do better. Sure, they do a lot of damage, but you have to get the shields down first. Had a lot of fun recently with hacking + hull beam + fire beam. 1 damage to a few random systems just isn't enough. The Defense drone MKIIs sound like flak cannons when they fire. Halberd beam correctly best beam, and then mini beam can do 4 damage with 1 power, absolutely fantastic weapon. I find myself winning far more often than before though. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. ; The Flagship's Zoltan Shield has 12 health points. These collisions can be accidental or planned (example). Each player ship can carry a maximum of eight crewmembers of various races, with an initial crew of between one and four members. I feel like the Pike's line of fire is so long I end up wasting a lot of it. Beams NEVER MISS. I don't like the Hull Missile as much as the Breach Missile, but will use either of them if I can make them work. Ezpz. Shotgun or rifle. homiej420 • 2 yr. Zoltan Shields block crystal shards but take damage from them. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. Auto-ship fight in asteroid field. I'd say 5 is average. Mantis B: 905. The Drone Control system powers drones, which act automatically and cannot be controlled directly. Mac or PC. This is a pretty good list overall but I disagree with the Hull Beam and Pike. Hull Beam: Hull beam is used to give a good amount of damage due to which it becomes a useful weapon. Refugee distress (Zoltan) Refugee ship with communications down. View Mobile SiteObviously fire beam is useful for causing havocs. For example, if we're comparing two BL2's to other setups, Ion Bomb + Pike/Hull Beam takes down 4 shields instantly, after which the beam will do 4-5 damage while hitting up to 4 systems for only 3 power, so another simple weapon can be added (such as Heavy Laser 1) before you match what's needed for 2 x BL2. Sure, they do a lot of damage, but you have to get the shields down first. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. pro-hull beams, heals 1(??) for every room hit, the limit is the enemy ship's max health Reply. Each flak projectile depletes one shield layer, just like a laser. 5 seconds after the fight begins, a mysterious force will re-enable your systems to their original power. I'm wondering how to make these work. Category:Out of Fuel Events. Each system occupies one room. Heavy Laser II / Heavy Pierce. Plus going into the Flagship fight I thought. Hull charges faster. New posts New threadmarks Search forums. Flak plus halberd is my favorite combo in the game. has an initial cooldown of 16 seconds and reduces the cooldown by 3 seconds with each volley. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. FTL: Faster Than Light Wiki is a FANDOM Games Community. Hull Laser will lose half its potential damage output from one shield layer, and all its damage from 2, Glaive hits for 2 damage per room through one layer of shields, 1 damage through 2 layers, and is only completely blocked with 3 layers of shields. #9. The Pike Beam is, of all beam weapons, the fastest-moving, so much so that even though it also has the longest beam length it still completes its sweep well before any other beam weapon does. It's pretty much a slightly better Pike Beam, since in practice the extra length rarely lets you hit extra rooms, the cooldown is shorter, and the extra damage on empty rooms is just sort of icing on the cake. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. This is only against 0 evasion though - Combats can miss while Beams can't. Zoltan B Ship Full Pike Beam. You have a one-shot setup against phase 1 and 2, if you get all three weapons online. S. In general the Halberd is better. Beam Length: Enough to hit up to 7 rooms against ideal ship configurations. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). FTL: Faster Than Light. Better for boarding though. It does not penetrate shields nor deal hull/system damage, so you need another way to disable shields to get any use out of it (either more weapons, hacking, drones or boarding). Besides, I was already destroying everything with two pike beams. Auto-ship near sensor station. Pike beam will at least do some reliable damage against system even if you can't keep the shield down all time. For the tables of all weapons, see Weapons (tables). Stacking ion weapons basically means you can kill just about anything with a pike beam or even a combat drone, on full auto-shoot. What weapons, augments, crew and systems would you expect ships to have, let your imagThe Final Boss, 3rd stage. . Ships, crew and equipment. Axes or swords. Laser Charge (S) Laser charger (S) is a really flexible. At times this can cause just as much disruption (like pulling the enemy pilot) as hitting multiple systems with a beam might've caused. " 3 power and 12 movement speed; 1 damage/ 2 damage to systemless rooms and 10% breach chance over 20px trail. Charge Laser I. We make choices like this everyday, they are part of us. Plasma storm incapacitated ships. All rights reserved. It doesn´t matter which ship you use. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. - Hull beam A worse Pike beam. 14 / power) Interestingly Combat 1 actually has slightly higher DPS; Beam 1 can hit multiple rooms, but is slower every shot and thus lower DPS when it doesn't hit multiple rooms. Combat I and. Found this out in a run yesterday and decided to share it, since I haven't seen anyone talk about it online and google didn't show anything…70K subscribers in the ftlgame community. II (1. It has ok length (100), the second-fastest cooldown for a beam (14 seconds), and the highest breach-chance for a beam (2). We make choices like this everyday, they are part of us. They need the target's shields to be completely down, but will kill most races in 2 hits and have enough range to hit 2 or more enemies most of the time. Premium Powerups Explore Gaming. " Attack the pirate. If I have both and can only use one of them, I'd pick pike. Many of these events are also called directly from event lists for other sectors. Ion Blast II, Burst Laser II, Pike Beam, Heavy Laser I. Edit. I'm wondering how to make these work. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). Hull laser 2 creates a mini breachfest. I will not switch Pike for Hull because they are fairly close. Lasers are the bread and butter of the Faster Than Light universe, they are the most common weapons and usually the backbone of any weapons system. The Pike Beam's description says Glaive Beam instead of Pike Beam. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. I feel like the Pike's line of fire is so long I end up wasting a lot of it. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. But puts you at a disadvantage against drones, and lanius. Unknown disease on mining colony. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. Burst laser II, pike beam. I forgot about beams working on the zoltan shield actually. Multiverse is so fun. Flak 2 is very situational, usually best paired with a chunky beam, like halberd or even glaive. The first time is shorter than the pike beam's stock 16s due to weapons officer. DiscordDraconequus • 5 yr. Also pike beam was better for cheeky swipes. It's certainly more reliable than the luck required to build a full non-consumable based weapons system from scratch. FTL: Faster Than Light WikiAll beams work similarly, they deal automatic damage and pierce shield bubbles in exchange for damage, so pike, hull and mini beam can't do it (because they only deal 1 damage thus a single shield can block it all), but halberd and glaive beams who respectively deal 2 and 3 damages per room can pierce 1 or up to 2 shields though with. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Anti-bio Beams are incredibly good at killing enemy crew, if you can find one. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). Boarding is even more hilarious when you manage to get a hold on some ion bursts and a fire beam. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. One of my older videos that I made about a year ago. We make choices like this everyday, they are part of us. R. It has a fast charge time, requires only 2 energy and does 1 damage. Sure, they do a lot of damage, but you have to get the shields down first. The universe of FTL is inhabited by friendly and enemy ships. If you're looking for a weapon to fill a specific role, then these might be the ones you want. I beat him moments ago, I had the Zoltan ship B. Mac or PC. Plus going into the Flagship fight I thought. Beam weapon, 2 damage to hull, 3 damage to system per room. I uploaded a gif of it a few weeks ago in this subPike Beam is markedly worse than Mini, Halberd, or Hull beams. The Pike beam hits 4 minimum, but can hit up to 7 in ideal circumstances. Also, I find the secondary effects of the Heavy better. Note that shooting with Ion weaponry doesn't count against you, and similarly you can fire non-beam weapons and then Cloak to avoid reducing your Cloak duration. . Pike Beam's length means it can regularly hit 4-6 rooms, whereas Hull Beam (and Glaive and Halberd) is usually going to be hitting 3-4. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). The name derives from the belief that various ritualistic acts will lead to a bestowing of material wealth ("cargo"). Ion Bomb + Pike/Hull Beam takes down 4 shields instantly, after which the beam will do 4-5 damage while hitting up to 4 systems for only 3 power, so another simple weapon can be added (such as. I also got 5-6 asphyxiation crew kills over five sectors thanks to the hull laser. Halberd. FTL: Multiverse Wiki is a FANDOM Games Community. Merchandise. Beams don't miss and can hit multiple rooms, though Hull & Pike need all Shields dropped before they can do damage. My though are to keep dual laser because it is low power and chain ion for shield breaking however what I am not sure is beams or even if to keep breach 1. The Pike should be able to hit 5 rooms, can hit 6 on some ships, and 7 in a few exceptional cases. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. Glaive Beam Slow and powerful, you need to build a ship around this weapon instead of the other way around. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. This is a list of useful guides regarding FTL. Alternatively, any three ion weapons, or two if at least one is high-quality (Ion Bomb, Ion Blast II or Chain Ion), can act as a shield breaker, although an ion build relies more heavily on a finisher (Halberd Beam is great, Pike Beam and Hull Beam are acceptable). Heavy Crystal II / Heavy Crystal I. There are exceptions sometimes, especially with the Hull Beam against the Flagship. - Hull beam A worse Pike beam. They cost missile ammunition to fire, hence Explosive Replicator augmentation can be used to potentially save missile ammo. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. Beam - This Weapon is located on the far right-side of the ship, utilizing 3 slots of functionality (all must be damaged to render it inoperable). GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Because of that, many parts of the ship had to be changed. Zoltan A: 868. Shotgun or rifle. Hull Beam / Pike Beam. 12. Arguably the fastest, safest and cheapest way to kill enemy crew. The Pike. No, the best thing to go with beams are lasers and flak. Wowee. Reply . Rebel fight among Federation and Rebel fleets. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. I'd say try things, see what you like. And holy crap, a defense drone also dropped. Sludge cannot be killed by close combat and only be killed by indirect combat*, fire and suffocation. . 3 power for 3. Shotgun or rifle. Small Bomb. For FTL: Faster Than Light on the PC, a GameFAQs message board topic titled "Opinions on beam weapons (and actually weapons in general)" - Page 2. My previous build was dual lasers, breach 1, fire beam, anti-bio beam. The Pike beam hits 4 minimum, but can hit up to 7 in ideal circumstances. There is already a Buzzard-class frigate in the Kadur Remnant mod. You only have to get a single pixel in a room to do the damage, so if you're clever you can usually hit 4. Business, Economics, and Finance. It's essentially hull for drone parts! Youre basically immortal as long as you have one active! I know its probably because everyone prefers DDrones, but stillThis applies to all weapons, including the artillery beam of the Federation Cruiser. Hull charges faster. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than…Hello everyone, today I have a problem with chooseing missles I currently have a Breach Missle. Beam weapons just got even more powerful. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. Mac or PC. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. Shotgun or rifle. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Sludge: Sludge is a 6. Flak weapons fire waste debris in a shotgun-like blast. Mac or PC. FTL: Faster Than Light Wiki is a FANDOM Games Community. Stay away unless you really know what you want them for. FTL: Faster Than Light Wiki is a FANDOM Games Community. Mac or PC. Generally hull might be a bit better - but not by much! I tried a run where I modded Zoltan B to start with hull beam instead of pike. User account menu. The first time is shorter than the pike beam's stock 16s due to weapons officer. Shotgun or rifle. Advanced FTL navigation can help in the final sector because you can go to a repair station and back in just 2-3 jumps. This page contains categories of events which have hazards and risks for a player's ship, crew, and resources. Hull Missile is far from the worst, my vote goes for the Anti-Bio beam which is only good for smaller ships and really weak compared to the Fire Beam. For extended and detailed information on fires, their spreading and extinguishing, see fires data (see also fires data 2). Glaive Beam Slow and powerful, you need to build a ship around this weapon instead of the other way around. It's pretty easy to find 2 shots for 2 power. With 2 shields active, it will do 1 damage per room, because 3-2=1. Would bump it up to B with a pre-igniter. Dual glaive is awesome because you can destroy the first two phases in a single volley, but you can do really well with any combo of beams. Halberd should be doing 8-10 damage in a sweep, and IIRC can go up to 12 on some 'poorly' laid out enemy ships. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. Both drones can start fires with a 10% chance. Does 1 Normal damage per room hit. Mini Beam: fire chance 1 -> 0. I uploaded a gif of it a few weeks ago in this sub Pike Beam is markedly worse than Mini, Halberd, or Hull beams. Oh ye gods, glaive beam. View Mobile SiteEvery layer of active shields takes one damage off the beam. Currently rocking max cloak, Ion 2, Pike Beam, and breach 2, shields at 3 bars, teleporter, and stealth weapons mod. The best by itself is the Chain Vulcan and the best combination of weapons for me is Flak 1 and 2 and Burst Laser 2 and 3 which will destroy most. 2. Does no hull damage nor system damage. fandom. Anyway, the crew did a good job of fixing the damage to the shield and weapon systems. Business, Economics, and Finance. Edit. All laser shots deplete a single shield layer, but some (Heavy or. That said. Both are equally good. "You asked for it!" They pull away from. 3/4 Shield power. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). I'd say try things, see what you like. Pirate trap. For example, an Engi ship will never have offensive drones. If you're going for a one-shot build then the hull beam is better because you can do more damage in phase 2. Raw DPS of Beam Drones and Combat Drones are roughly the same - Beam can hit 2 rooms, but always takes. Pike can't do this because 1-1=0. I'd say 5 is average. Hull beams can replace halberd beam if need be, but are overall weaker in all aspect. . Lasers do not require any resources to fire, only the required power supplied to the system. The Anti-Bio Beam deals crew damage to all crew occupying the tiles the beam passes through (a room is composed of 2 to 4 tiles). I forgot about beams working on the zoltan shield actually. - Fire Beam Why? The enemy crew can extinguish fires faster than this thing reloads. Ion Blast I. I'm wondering how to make these work. Ion weapons work surprisingly badly unless you have either Charge Ion or Ion Blast II (the rest can't autofire shields down). FTL: Faster Than Light Wiki is a FANDOM Games Community. View Mobile SiteAs you get back on board, your injured friend rises up and starts to attack you, screaming. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. Burst Laser 2 is obviously better, but you have to use what you can find. We make choices like this everyday, they are part of us. Rebel attacking Federation loyalists. Press J to jump to the feed. III burst is that it actually has a lower power-laser ration than the Mk. This category contains events with unavoidable hull damage (dependent on the RNG), unless, in some cases, countered by blue options provided by equipment (weapons, drones) or systems (engines). Plasma storm incapacitated ships. I also had a max cloak (don't need the full 15 seconds, but allows it to take several hits), max engines (48% evade), max shields, and drone command with an anti-personnel drone and a repair drone. These ships come in a variety of layouts, and can be equipped with various systems and subsystems, weapons, drones, and augmentations. Rules. Mac or PC. Pirate attacking Crystal. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. Dual lasers are better than Burst laser 1 in every way but unless you use mods you can only get one from ships that start with it. That said, after some reconsideration I have to agree, pike beam is not on the same level as the other weapons, so I'd bump it down to "Good" tier (can't edit OP anymore) Also, I think I mixed up the ranking of hull laser 1 & 2 by accident. Log In Sign Up. 12 Hull damage if you set it up right, at least three if the enemy has two shields active. Dual glaive is awesome because you can destroy the first two phases in a single volley, but you can do really well with any combo of beams. 2 damage for 1 power in 9 seconds is amazing, not to mention the 30% fire chance and 30% breach chance. You could argue that it could be bumped up a tier on the grounds that it does a decent amount of hull damage for a weapon that never misses, and being able to hit so many rooms can really disrupt the enemy crew with repair duties, but it's still not quite as good as those 3. This category contains 2 groups of events: Hull damage hazard: unavoidable hull damage (dependent on the RNG), unless, in some cases, countered by blue options provided by equipment (weapons, drones) or systems (engines). P. Damage: 2 hull and 2 ion damage, 15 crew damage per shot (0 -> 15 crew). Rock A: 945. Moving up from the mini, pike, and hull beams, we have the halberd beam: the king of efficient hull damage. Glaive Beam still hits for 3. Our setup was: *Dual Lasers *Hull Laser I *Leto *Hacking *Artillery…Hull Beam "Powerful drone that repeatedly attacks with a small hull beam and deals double damage if it hits systemless rooms. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). Small Bomb can be found or purchased, and ignores defense drones, but doesn't do hull damage. Hull Beam: Similar length to the Pike Beam, but can sometimes deal a small amount of extra damage if the enemy has a lot of rooms. Some weapons are simply better than others (typical example is burst laser 2 vs 1). Systems are equipment that provides your ship with capabilities; they need reactor power to function. Plus going into the Flagship fight I thought. This page also includes groups of events with environmental hazards and events with. R. Hull Laser 2 is a perfectly fine weapon. Beams do not deplete shield layers, and most are completely blocked by shields, making them ineffective without support. Then again, with the way that beams work you'll only be able to hit each important room once, so the bonus damage on systemless rooms would probably make up for most of the difference, even 2 tiers does seem like a big difference. Early on, adding a 2-power weapon to your loadout is the next best thing to adding a 1-power one. Fires on a ship can occur when it is hit by weapons (lasers, missiles, bombs, and beams - and only by those that have. But as soon as you get a real targetable beam or any other set of workable weapons, I find the artillery often stays powered off for the rest of the game. . Captain Ventris. " Damage Per Room: 3 Beam Length: 80 Charge Time: 25 Power Required: 4 Fire Chance: 0% Cost: 95 Shop Rarity: Very Rare Hull Beam "This beam is most powerful when targeting large, empty sections of hull. Heavy laser 1 is a very solid weapon. The best strategy is to just unlock Rock B. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. 29. The Hull beam does double damage on systemless rooms, so it can either punch out systems or do bulk damage. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. That 14 second cooldown is powerful. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. Axes or swords. Hull Laser hits systemless rooms for 2 damage per shot. Forums. Ion Bomb Only takes 1 power for 4 ion damage, but extremely long cooldown. Small Bomb; Breach Bomb I; Breach Bomb II; Fire Bomb; Ion Bomb; Stun Bomb; Healing Burst; Repair Burst; Lock Bomb; Crystal. Sure, it draws three power, but it has decent length and a level of shield piercing, so you don’t even have to get through all of an enemy’s shields. 1 Answer. Does anyone else believe it's an OP strategy, besides the fact that. The flak artillery that comes on the ship as an extra system can tear through any amount of shields and the beams tear shit up. It works with both Pike and Hull beam, might work with Mini beam but I haven´t tested it. Auto-ship fight in plasma storm. 3 shots for 3 power is still good, since it has the whole breach chance thing. Phase 3 is one-shot by the beams once the Zoltan Shield is down. In boarding support there are many ships where you can tag weapons & Medbay in a limited swipe. We make choices like this everyday, they are part of us.